17th June, 2025
Raessen, Participation & The Sims 4

Raessen Participation The Sims 4, an exploration of the player's interaction with the game and how it contributes to the overall experience.
Raessen Participation The Sims 4, an exploration of the player's interaction with the game and how it contributes to the overall experience.
BCM215: Pitch Reviews, a review of various pitches presented in the course, offering constructive feedback and suggestions for improvement.
What We Make of The Sims: A BCM215 Pitch, game-ifying real life mundane tasks in order to make it fun or enjoyable:
Minecraft Is A Bad Game Heres Why, a critical examination of the popular video game, debunking common misconceptions and providing a balanced perspective.
How Could You Forget Poptropica?, a reminiscence of the beloved children's online virtual world.
Unexpected twists in creative writing plans led to self-discovery. Exploring speculative futures, rethinking failure, and gaining valuable insights
Live-tweeting shapes critical thinking. 'Arrival' delves into communication evolution, 'Don't Look Up' probes self-awareness, and 'Frank & Robot' spins a positive tech tale. Aligning with my creative writing for the Digital Artifact.
BCM325 DA Chapter 1: An introduction to the digital artifact project, setting the stage for a comprehensive exploration of the creative process, the challenges of digital media, and the importance of self-expression in the digital age.
My Top 5 BCM325 Tweets: A curated selection of insightful and engaging tweets from the BCM325 course, showcasing key takeaways, humorous anecdotes, and thought-provoking discussions that encapsulate the essence of the course and its impact on students.
I Never Thought I'd Be Marked on My Aptitude for Self-Criticism: BCM325 Pitch Reviews: Reflect on the process of receiving feedback on one's ability to critically assess oneself, acknowledging the importance of self-awareness and the role of constructive criticism in personal and professional development.