My Analytical Framework: BCM215

In my Digital Artifact Pitch, I outlined my plan for this semester’s Digital Artifact. To re-hash, I am creating lookalike avatars of my volunteering peers using The Sims 4 interface. I am then posting about this process on an Instagram page, I am looking at this process and analysing it through the analytical framework outlined below.



Looking at The Sims 4 through a psychoanalytic lens involves considering how players might use the game in process of self-actualisation. The appeal of The Sims being its familiarity – the absence of spectacular or fantastical storylines, opens us up to the question; Why do we find it enjoyable to replicate real-life virtually? What is enticing about it? How might our gameplay reveal subconscious ideas about self-perception?

Political Economic

The political-economic lens opens up a discussion around the meaning of gameplay on the sims considering its ‘real-’life’ genre. What does game-ification of real-life say about our dissatisfaction with the current state of the world politically & economically? How might games make our day-to-day lives more enjoyable or enriched?

Genre/Narrative Criticism

The last leg of the analytical framework that I’m engaging in while looking at The Sims is an analysis of it through genre & narrative. This is particularly relevant to The Sims as a game that stands out for its ‘real-life’ genre and self-invented narrative form. Looking through research on the topic leads me to ask – how does the ‘real-life’ genre inform our reality/understanding of ourselves and our world? 

Soundcloud: Sorry i showed you my Venn Diagram, do you still think i’m cool?
Post Content My Analytical Framework Venn Diagram
Image: My Theoretical Framework